#pragma once

namespace dune3d {
enum class ColorP {
    BACKGROUND_TOP,
    BACKGROUND_BOTTOM,
    SOLID_MODEL,
    OTHER_BODY_SOLID_MODEL,
    ENTITY,
    POINT,
    CONSTRAINT,
    CONSTRUCTION_ENTITY,
    CONSTRUCTION_POINT,
    INACTIVE_ENTITY,
    INACTIVE_POINT,
    HOVER,
    SELECTED,
    SELECTED_HOVER,
    HIGHLIGHT,
    SELECTION_BOX,
    ERROR_OVERLAY,
};
}
